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Ubisoft Entertainment Limited

Driver: San Francisco is a sandbox-style action-adventure driving video game developed by Ubisoft Reflections and published by Ubisoft. The game formally was unveiled at E3 2010 and was released in Australia on September 1, 2011, Europe on September 2, 2011 and North America on September 6, 2011 [3] on PlayStation 3 and Xbox 360,[6] while the Microsoft Windows version was released on 27 September 2011.

At Ubisoft Reflections I was employed at a contract VFX Artist.  I assisted the team in creating and producing the in-game visual effects to 'Driver - San francisco'.  The effects were produce using the studio in-house particle engine, which were event driven. 

Ubisoft has announced that the sales of Driver: San Francisco have exceeded their expectations in its latest quarterly financial report.

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